Thursday, September 12, 2013

Wk03 game pitch concept phase

Right now the working title for the game is Nightlands. The three areas I'm going to focus on right now are gameplay, environment, and story. 
Gameplay: I'm hoping to make it an 3rd person action/adventure game with rpg elements. The combat is going to focus on the gauntlet, which can perform magic attacks, but will also materialize a weapon based on the magic type (e.g. fire type magic will change the gauntlet into a claw).
Environment: The game takes place during the middle ages, in a plane of existence known as the Nightlands. The Nightlands are a separate realm from our world, and creatures both mystic and dangerous live there. The environments range from a vast forest, to a vast mountain-range with a complex network of caves. The Nightlands are a dark, ghostly place comparable to the ancient greek underworld.
Story: Nightlands tells the story of a warrior whose wife was sacrificed by an evil order whose goal was to open a portal to the Nightlands. The warrior then goes on a journey into the Nightlands in order to save the soul of his wife, take revenge on the order, and close the door to the Nightlands.
 Below are some images of the basic idea for the gauntlet, and a sketch of the environment along with a picture of what I want the environment to be like. 

1 comment:

  1. You mention focusing on story, but what exactly makes the story unique? What story elements are you going to focus on?

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