Wednesday, October 30, 2013

Wk10 Maze Modeling Concept Phase

 My walls, floor, and door are above. I used red texture for the floor (and plan on using it for the ceiling) The blue texture for the walls, and the green code for the doors. I decided to make the doors slightly transparent because I thought it would look better


Monday, October 28, 2013

Wk09 Maze Design Final Phase

Story: You are a computer virus trying to hack your way into a government computer. You must navigate through the maze, find the passwords to get past the firewall while simultaneously avoiding the anti-virus software.

I decided to do a blue grid pattern for the walls, and a red grid pattern for the floor and ceiling. I plan on using patches of binary code for the locked doors that the player has to get past.

Wednesday, October 23, 2013

Maze concept

Story: You are a computer virus trying to hack your way into a government computer. You must navigate through the maze, find the passwords to get past the firewall while simultaneously avoiding the anti-virus software.

For the texture I was thinking of doing the blue grid for the floors and ceiling, the red grid for the walls, and the binary code for the firewall. The passwords that are needed to get passed the firewall might be simple phrases of text.

I was thinking of making the anti-virus software shaped like the heads of government agents.









Monday, October 21, 2013

Pixel building

I chose to do a simple dead tree. The colors are primarily white and various shades of grey for the shadows, on a black background. Many of the levels will take place in forests so the player will see a lot of trees.

Wednesday, October 16, 2013

Building research phase



 For the research phase, I drew inspiration from Barad-dur from the Lord of the Rings, and Ganon's tower from the Legend of Zelda. Both towers have a dark and ominous feel to them. The tower level is likely to be the final level/levels in the game.
Below is a rough pixel outline of the tower, I used Barad-dur as the template and traced along.














Pixel prop final phase.

This is the final product for the pixel prop. The shading on the blade was really easy as it was just 2 shades of grey, and a shade of white. The sword hilt is just a few shades of blue, I also decided to change the pattern on the handle itself.  

Monday, October 14, 2013

Pixel art research phase

 For the reference image I used the Master Sword from the Legend of Zelda. The sword is one of the weapons used in the game, it is a light based weapon. The color scheme will be black, white, grey and glowing light blue. Below is the sketch of the sword that i did, it will likely be smaller and less detailed in the final project.   

Monday, October 7, 2013

Logo design final

 For the final version of my logo I decided to go with my third thumbnail sketch, I also added a red boarder. I also decided to make the text in the moon red so that it stands out. The red N in front of the moon can be thought of as another sort of logo for the game. For the title animation the logo just replaces the ordinary title.  

Wednesday, October 2, 2013

Logo concept


 I took inspiration for my logos from various games from the Legend of Zelda series. I want to have either the moon depicted in the background, or the gauntlet behind part of the text. The moon would work well because it is part of the environment for the game. The gauntlet would also work well because it is one of the main gameplay aspects.